Places to Be, Versus Places to Die

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There seems to be a new trend in instances these days: more, quicker, faster, get in - get the loot and badges - get out. Take the money and run, as it were. Now, I like the loot from ToC and Ulduar as much as anyone else, but I can’t help but shake the feeling that the instances and raids are losing their, for lack of a better term, place-ness. It’s a hard concept to explain; the best I can do is contrast instances that feel like places to exist or be, versus straight lines full of target dummies and loot.

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