Patch Notes: Beta Build 2011.12.01, Patch 0.742.27

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New in this patch: Corso finally shuts up. Build notes after the jump. Also important to note - the known issues list.

General

  • Experience gains on Origin Worlds have been adjusted to help solo players reach level 10 more easily.

  • Improved the overall performance of vanity pets.

  • Using the /stuck command will no longer kill the player unless a safe location cannot be determined. Players can now only use /stuck every 120 seconds.

  • Moving to a new planet instance no longer uses the player’s Quick Travel cooldown.

  • Mail sent to another player will now have a 30 minute delay.

Classes and Combat

General

  • Further improved and balanced all class content above level 30.

  • Slightly improved mouse targeting distance.

  • Implemented improvements that increase the responsiveness of combat actions.

  • Tab targeting now more accurately takes into account which enemies are on screen.

  • Tab targeting can now select enemies at a longer range.

  • Players can now use ground-targeted area of effect attacks in a 360 degree area around their character.

Jedi Knight

  • General

    • Jedi Knights can now obtain the Master title.
  • Sentinel

    • Healing done by Zen has been decreased to 1% per tick while Juyo Form is active.
  • Bug Fixes

    • Force critical bonuses conferred by Focused Resonance now display properly on the character sheet.

Sith Warrior

  • General

    • Sith Warriors can now obtain the Darth title.
  • Marauder

    • Healing done by Berserk has been decreased to 1% per tick while Juyo Form is active.
  • Bug Fixes

    • Force critical bonuses conferred by Dark Resonance now display properly on the character sheet.

Jedi Consular

  • General

    • Force Potency now increases the range of Telekinetic Throw.

    • Each use of Telekinetic Throw now uses a charge of Force Potency.

    • Players are no longer able to cancel Force Lift’s debuff by right-clicking it.

  • Shadow - Infiltration

    • Situational Awareness now reduces the Force cost of Whirling Blow and no longer reduces the cooldown of Cloud Mind.

Sith Inquisitor

  • General

    • Recklessness now increases the range of Force Lightning.

    • Each use of Force Lightning now uses a charge of Recklessness.

    • Players are no longer able to cancel Whirlwind’s debuff by right-clicking it.

  • Assassin - Deception

    • Resourcefulness now reduces the Force cost of Lacerate and no longer reduces the cooldown of Cloud Mind.

Smuggler

  • General

    • Cover now has a 1-second cooldown.

    • Recuperate can no longer be used from cover.

  • Scoundrel - Scrapper

    • Flechette Round now causes the next Shoot First or Back Blast to deal additional bleed damage and increases armor penetration by 50% for a moderate duration. It is not affected by the global cooldown and does not break stealth.

    • Sucker Punch now requires 15 energy and has had its damage output decreased by 15%.

    • Flying Fists’ damage output has been decreased by 15%.

    • Sawed-Off now affects Flechette Round instead of Blaster Whip.

Imperial Agent

  • General

    • Cover now has a 1-second cooldown.

    • Explosive Probe’s animation now correctly displays when the probe is resisted by an enemy.

    • Recuperate can no longer be used from cover.

  • Operative - Concealment

    • Acid Blade now causes the next Hidden Strike or Backstab to deal additional poison damage and increases armor penetration by 50% for a moderate duration. It is not affected by the global cooldown and does not break stealth.

    • Laceration now requires 15 energy and has had its damage output decreased by 15%.

    • Collateral Strikes’ damage output has been decreased by 15%.

    • Waylay now affects Acid Blade instead of Shiv.

Trooper

  • General

    • Adjusted resource bar visuals for ammo gain and use.
  • Bug Fixes

    • Fixed an issue that prevented the skill Kolto Recharge from healing as intended.

    • Concussive Force now properly increases the knockback damage of Concussive Charge.

General Combat Bug Fixes

  • Fixed an issue that caused multi-hit attacks to sometimes deal damage upon miss or deflect from the enemy.

  • Calling a Medical Probe upon death now properly applies damage to equipment the players is wearing.

  • The cooldown for calling a Medical Probe will now properly increase in phased areas.

Companion Characters

  • General

    • Companion Characters now vocalize less frequently during combat.

    • Companion Characters are now silent when entering stealth modes.

    • Companion names now display as PLAYERNAME’s Companion.

Crew Skills

  • General

    • Added implants to the schematic filter for the crafting window and to trainers.

    • Slightly increased critical chance for crafting and missions for Orange difficulty tasks.

  • Crafting Skills

    • Cybertechs can now craft modifiable Droid armor.

    • Cybertech and Artifice modifications an enhancements have been updated.

    • Crafted relics and space upgrades now bind to the character when equipped.

    • Crafted items are no longer created with pre-slotted modifications.

  • Gathering Skills

    • The highest-level gathering nodes now spawn more regularly on Corellia and in the high-level mission area on Belsavis.
  • Mission Skills

    • Adjusted mission costs across all skill levels.

    • Treasure Hunting relics now bind to the character when equipped.

    • Luxury Fabrics and Underworld Metals are now obtained through different missions.

    • Investigation Mission Discoveries now yield Researched Compounds.

    • Rich yields no longer always provide Artifact quality resources.

    • Mission rewards now include higher quantities of Prototype quality crafted materials.

  • Bug Fixes

    • Fixed an issue where Crafting schematics were no properly updating within the schematic trainer.

    • Learned Biochem schematics no longer disappear from the Crafting window.

    • Prototype and Artifact quality crafted weapons now have the correct weapon damage values.

    • Reverse engineering mode no longer toggles off after reverse engineering an item.

    • Items of less than Premium quality can no longer be reverse engineered.

    • Corrected refresh and mission tier issues.

    • Weapon damage and armor ratings listed on schematics now indicate those values on the resulting crafted items correctly.

    • Certain Prototype quality schematics for Artifice are no longer assigned to Synthweaving.

Flashpoints and Operations

  • General

    • Flashpoint missions can now be obtained at level-appropriate locations on most planets with complementary shuttle service to the Republic or Imperial Fleet.

    • Flashpoint mission levels have been adjusted to more accurately reflect their difficulty.

    • Early-level Flashpoint bosses are now slightly less difficult.

    • Nightmare Mode Operations are now significantly more challenging.

    • Corrected an issue that prevented Codex entries associated with Nightmare Mode from unlocking.

  • Flashpoints

    •  The Black Talon

      • Yadira Ban’s difficulty in Hard Mode has been increased.
    • Bringing Down the Hammer

      • Battlelord Kreshan now drops loot.
    • Colicoid War Games

      • This Flashpoint has undergone a difficulty balance pass.

      • The final boss no longer continually respawns.

    • Directive 7

      • Bulwark’s mechanics now function properly.
    • The Esseles

      • Vokk’s difficulty in Hard Mode has been increased.

      • Lieutenant Isric’s difficulty has been corrected in Hard Mode.

    • The False Emperor

      • Normal Mode bosses now inflict less burst damage.

      • Boss mechanics in this Flashpoint now function properly in Normal and Hard mode.

    • The Foundry

      • A normal enemy NPC in this Flashpoint no longer drops boss loot
  • Operations

    • General

      • The Operations lockout window now displays the current boss lockouts for your group members.
    • Eternity Vault

      • Nightmare Mode chests now contain loot.

      • Enrage timers have been added to Annihilator Droid XRR-3 and Gharj.

      • The Ancient Pylon puzzle enemies now spawn.

      • Button use timing for the Ancient Pylon puzzle has been corrected.

      • The Infernal Council fight no longer resets as soon as the fight begins.

    • Karagga’s Palace

      • Bonethrasher no longer enters a state that causes him to cease executing his combat mechanics.

Items

  • General

    • Custom items now appear with an orange border in the inventory. All Custom items are modifiable.

    • The Lhosan Racer is now a level 40 vehicle.

    • Increased the stat diversity of medium armor drops on Origin Worlds.

    • The cost of Droid armor is now comparable to the cost of other armor.

    • Random relics now bind to the character when equipped.

    • Modifiable Artifact quality items now only feature modification and enhancement slots.

    • Some redundant random shield generators with Force stats have been replaced by random foci.

    • Decreased the chance for lockboxes to contain higher-quality loot.

  • Vendors

    • All standard modification vendors now sell a basic set of base modifications.

    • All modification vendors that accept commendations now provide a consistent set of modification upgrades for each class.

    • Prototype quality items sold by specialty goods vendors that accept credits can now also be found on the corresponding light, medium, and heavy armor vendors and weapon vendors.

    • Republic Fleet commendation vendors now sell the special ability items that their Imperial Counterparts sell.

  • Bug Fixes

    • The speeder vendor on the Imperial Fleet now properly displays the vehicles for sale.

    • Heavy Force armor no longer drops from levels one through nine.

    • Some items with Social rank requirements can no longer be equipped without meeting the requirement.

    • Many high-level items now have the correct appearance when worn.

    • Droid armor can now be auctioned.

    • Some Earpieces and Implants purchased with commendations are no longer mislabeled.

Legacy

  • Advancement through Legacy Levels has been adjusted; it is now slower early on and does not increase dramatically as levels are gained.

  • Legacy surnames are now displayed by default.

Missions and NPCs

  • General

    • Experience gained from completing missions has been increased.

    • Taris (Republic) and Balmorra (Imperial) Bonus Series mission rewards are now the appropriate level.

  • Missions

    • Republic

      • Most Wanted: The weapon cache now provides a companion weapon.
    • Bug Fixes

      • Corrected several missions that failed to grant item rewards correctly.
  • NPCs

    • General

      • Decreased the difficulty level of several high-level class story bosses.

      • NPCs will now attempt to enter cover when fired upon.

    • Bug Fixes

      • Standard and Weak toughness enemies no longer regenerate health while under the effect of any 60-second crowd control abilities (such as Force Lift, Concussion Missile, etc.)

PvP

  • General

    • The center-screen message associated with the Deserter debuff now occurs after 50 seconds.

    • The decay time for Resolve has been significantly reduced, making characters susceptible to fewer crowd control effects over short periods of time.

    • The Glacial Fissure Imperial Mid Center is now a safe area for Empire Characters.

  • PvP Items

    • Added two new, exclusive vehicles to rare spawn Outlaw’s Den vendors.

    • Level 20 and level 40 PvP gear is now available from vendors on the Republic and Imperial Fleets.

    • Battlemaster Gear Bags are now only available from daily and weekly PvP missions.

    • Battlemaster implants and earpieces can now be purchased for Warzone and Mercenary Commendations.

    • PvP vehicles now have Valor rank requirements.

    • PvP lockboxes under level 50 now cost 30 Warzone Commendations.

    • The Overcharge consumable now increases expertise by 15% for 20 seconds.

    • The PvP Heal consumable now restores 35% of maximum health.

    • Valor rank requirements on items now function properly.

    • Expertise has been added to many endgame PvP items.

  • Warzones

    • General

      • The Combatant medal is now awarded at 75k damage.

      • The Healer medal is now awarded at 75k healing.

    • Alderaan Civil War

      • Reduced the interaction time for the targeting console to 8 seconds.

      • The scoreboard now indicates which team score belongs to the player.

      • The large installation cannon now fires at the end of a match.

      • Scoring blasts from cannons now occur at roughly 20-second intervals and now remove 10 points of shield strength.

      • Art for the sky in this Warzone has been improved.

      • Bug Fixes

        • Corrected an issue that caused Republic players to see misaligned scores.

        • Small body type characters can no longer move behind the pipes near the side control nodes.

        • Small body type characters no longer become stuck in some areas of this Warzone.

        • Turret shots no longer hit invisible collision areas while firing at the Imperial dropship.

        • Players no longer receive a development debug message while interacting with turret control consoles.

        • A visual error during the destruction animation for dropships has been corrected.

    • Huttball

      • The ball now returns to a player in the combat space (or the middle if no player is in range) if a player uses Force Pull on a character carrying the ball to bring them into the safe area.

      • Players can no longer hold the ball on the edge of their respawn zone.

      • Performance inside the Huttball Warzone has been increased.

      • Bug Fixes

        • Players on the Frogdog team now properly lose the Deserter Detection debuff when they enter the combat area.
    • Voidstar

      • The interaction time to plant bombs, extend the bridge, and lower fields has been reduced to 8 seconds.

      • The detonation countdown time has been increased to 20 seconds.

      • Attackers will not advance to the next respawn point until at least one attacker reaches the next room.

      • Extending the bridges and lowering the forcefields now count as progress when determining tiebreakers for matches where neither team reached the datacore.

      • A platform has been added to the reactor room attacker spawn location to prevent fall damage.

      • The Voidstar intro cinematic has been improved.

      • Environmental visual effects have been added to this Warzone.

      • Radio transmission and broadcast audio (instructional and ambient) have been added.

      • Bug Fixes

        • Players now teleport to the correct respawn location for their side when joining the Warzone after it has started.

        • A crate that allowed players to bypass a forcefield has been removed.

        • Mapnotes now use the appropriate bomb planted icons when a bomb is placed on a door.

        • The bridges now appear extended correctly to players who were in the hangar room as the bridges were extended.

        • The Voidstar map on the loading screen is now correct.

        • Voidstar maps now take recent geometry changes into account and have bene updated.

        • The Revive window now closes properly between rounds.

        • Fixed an issue that could cause players to be teleported to the wrong location during the round transition.

        • Fixed an issue that could cause level matching in the matchmaking system to function improperly.

        • Corrected an issue that caused players that were unflagged upon entering a Warzone to remain flagged after leaving one.

  • World PvP

    • Battle for Ilum

      • The War Effort buffs now have a new icon.

      • Ambient music now plays during various events during the Battle of Ilum.

      • Bug Fixes

        • Corrected an issue that could cause objectives to become stuck in the “secured” state.

        • Corrected text inconsistencies in Battle for Ilum missions and objective notes.

        • Players who load directly into the Western Shelf PvP area now properly receive the area status effect if a faction controls the area.

        • The Republic and Imperial Bases now properly play aerial bombardment explosions when a faction controls the zone.

    • The Outlaw’s Den (Tatooine)

      • Added two new, exclusive vehicles to the Outlaw’s Den vendors.

      • Chests in Outlaw’s Den now drop 20 Mercenary Commendations.

      • Bug Fixes

        • Mercenary Commendation chests no longer appear empty on being opened.

        • The text associated with the mission for Outlaw’s Den has been corrected.

  • Bug Fixes

    • Alacrity no longer reduces the channel time of interacting with objects inside Warzones.

    • Characters now receive appropriate stat bonuses when bolstered.

    • Players are no longer awarded additional stealth time when reviving if they die inside an exhaustion area.

    • Players can no longer toggle their PvP flag while in contested, Team Free-for-All, Free-for-All, or opposing faction regions.

    • Corrected an issue that could cause characters to remain in combat longer than intended.

Space Combat

  • General

    • Player and companion voiceovers now sound like they are coming from the ship intercom.

    • EMP Generator damage is no longer scaled by the setting of your power conversion module.

    • Decreased the experience gained from daily Space Combat missions.

UI

  • General

    • When the Group Leader changes to the Master Loot setting, a message will now display to all members of the group or team.

    • The server select screen now more accurately indicates the population of each server.

    • Servers that are currently offline are now displayed at the bottom of the server list.

    • Removed the /bug button from the User Interface. Players should now submit bugs using the Customer Service Portal.

    • The Inspect feature now shows some stats and other information that was previously missing.

    • Clicking on an item will now attach it to the mouse cursor.

    • Added the ability to right-click to add/remove item modifications.

    • Mail can now be opened using a single click.

    • The loot window will now close if players select Take All, regardless of whether or not items require a group roll.

    • Removed the Show Coverbar button from the main UI.

    • Nameplate health bars now match their color to the text instead of always displaying as red.

    • Added a Character Stuck button to the upper right corner of the Help Window.

    • The Trainer window no longer displays empty tabs.

    • Icons for high-level Commendation items now indicate the item type they provide.

    • The visual and sound effects for a player duel challenge have been updated.

    • Stackable items are now grouped together in the loot window.

    • Character limitations will now display in the error message when players enter a name that is too long.

    • The game credits can now be viewed by pressing the Credits button while on the character select screen.

    • The cinematics menu on the character select screen now functions properly.

    • Operations

      • The Operations lockout window now displays the current boss lockouts for your group members.

      • Information available on the Operation lockout window is now easier to understand and displays correctly.

      • Announcements in Operations are now more distinct.

      • Operation raidframes can now be toggled on and off.

    • Quickslots

      • Players will no longer be asked for confirmation when dragging items off the quickslot bar.

      • Quickslot bars will no longer duplicate when activating extended bars.

      • Passive abilities can no longer be moved to the quickslot bar.

    • Chat

      • Using /group in chat will now send communication to the highest group level (i.e. Operations Teams will take precedence over groups).

      • Chat channel input now defaults to /general instead of /say.

      • Some chat commands have been changed. The following commands now work when used followed by player-created chat channel names: /cjoin, /cleave, /cinvite, /ckick, /mute, and /unmute.

    • Codex

      • Added or corrected images for many Codex entries and tutorials.

      • Added several new Codex entries for Ilum.

    • Tooltips

      • Added several new tooltips.

      • Improved the explanation of rested experience in the experience tooltip.

      • Repair tooltips no longer display stats if the values are 0.

      • Player tooltips now display when a player is marked as Looking For Group.

      • Space Combat ability items now have tooltips.

    • Social

      • The Social Center will now update Looking For Group status more frequently and displays Looking For Group comments by default.

      • The UI no longer displays the Quick Group button when players select a character from the opposite faction.

      • Updated the art for Social Center notifications.

      • Inspecting other players now displays their values for Valor.

      • Reduced the number of available titles from alignment, social, and some missions.

    • Tutorials

      • Added level requirements to some tutorials.

      • Clarified the wording of many tutorials.

      • Closing the tutorial window now closes all read tutorials.

      • Added new tips to loading screens and adjusted many tips such that they will display at more relevant times.

    • Galactic Trade Network

      • Improved the overall UI for the GTN.

      • Added many new category and subcategory filter choices.

      • Fixed category issues that could cause incorrect listings or other GTN problems.

    • Preferences

      • Players can now map the mouse wheel up and down to any game function, and the Camera Zoom In/Out can be mapped to keys.

      • Removed several obsolete entries from the Preferences Menu.

      • Moved some preferences to make them easier to find.

      • Preference tooltips will now include which options will result in better performance.

      • Chat fade is now toggled off by default.

      • The Social Invites as Social Center messages preference is now toggled off by default.

      • Players will now have fifteen seconds to confirm after changing the game resolution.

      • The Automatic Cover bar can now be disabled via the Preferences Menu.

      • Added a preference that will cause the map to flash red while in combat.

      • Added a preference to toggle off the Legacy Bar.

    • Maps

      • Updated the appearance of the minimap filter toggle buttons.

      • Unusable enemy vendors no longer display on the map.

      • Crew Skill trainers now show up correctly on the map and minimap

    • PvP

      • The UI no longer enters a bad state when it is reloaded at the end of a Warzone match.

      • The Warzone Invitation window now reappears if it is active when the player loads into another area.

      • The character sheet now properly displays bolstered weapon damage inside Warzones.

      • PvP Codex images have bene added for PvP unlockable entries.

    • Bug Fixes

      • The server login queue now displays more accurate estimations.

      • The maximum count of Codex entries now displays correctly for all planets.

      • Corrected several incorrect preference tooltips.

      • Preferences defaults now have the correct initial settings.

      • Shift+F12 can now be remapped.

      • Fixed an issue that caused chat to be unviewable when switching from portrait to widescreen.

      • Players no longer lose their chat reply target upon area transition.

      • The active companion bar no longer remains occasionally after unsummoning a companion.

      • The Looking for Group icon no longer displays on the nameplates of players that are not looking for groups.

      • Fixed an issue that could cause a player’s Legacy to incorrectly display other player characters’ Legacy.

      • The players castbar can no longer incorrectly display another character’s castbar.

      • Addressed an issue that caused the minimap arrow to sometimes point in the wrong direction and display an incorrect location.

      • The Friends List now updates properly to display friends who are online.

      • Trades are now cancelled when the trade window is closed.

      • The character sheet now resets when reloading the UI with Ctrl-U.

      • Fixed an issue with character rotation in the item preview window.

      • Fixed an issue that caused inventory tabs to incorrectly display their capacity.

      • Social notifications (like group invitations) now display and behave properly.

      • Fixed a tooltip bug that could cause “Main Hand” to incorrectly display in red text.

      • Many incorrect icons have been replaced.

Miscellaneous Bug Fixes

  • Dark Side appearances should now always be visible to other players.

  • Players who initially lose conversation rolls will now correctly gain bonuses to future rolls until a roll is won.

  • Characters now face forward and move at full speed when strafing left or right.

  • Players will no longer be dismounted when speaking to a vendor.

  • Players are no longer invulnerable after surrendering in a duel.

  • Fixed an issue that was causing lag in Warzones and Flashpoints.

  • Using strafe after using backwards strafe will now allow the character to move at full speed.

  • Players no longer receive rewards for participating in a single-player conversation with quests.

  • Fixed several issues that caused weapons to not sheath or unsheath properly.

  • Groupmates that are too far away or are in another phase when a chest is looted are no longer eligible to roll on that chest’s loot.

  • Made overall improvements to the profanity filter.

  • French and German game clients now have their own profanity filters.

  • Invalid names can no longer be created by the random name generator.

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